I see that a boar is strong and tough, so let's pick the Flexible (2 RP) ability score modifiers and apply +2 to strenght and constitution scores.īoars got natural armor +4, so it would make sense to give our boarman Natural Armor +1 (2 RP).
They would have a normal base speed (0 RP). Our boarmen would likely be either small or medium sized (both 0 RP), and also a monstrous humanoid (3 RP, gains darkvision) due to their animalistic features. But let's turn this boar into an humanoid boar, a Boarman. You can take a high CR monster and move some abilities to racial traits, such as spell-like abilities and some supernatural abilities.Ī Boar is an animal, and with their 1-2 int, they would make a terrible playable race. The Advanced Race Guide brings us rules on how to build new races and how to qualify each racial trait from existing races (humans, elves, dwarves, etc).Įach quality has a RP ( Race Points) value, and you can balance the racial traits using the total RP the creature has.